
Remember Dungeon Keeper ? I was fascinated by that game and think it was one of the better games by Peter Molyneux and his company Bullfrog long before he decided to make shitty games that promised much but could not live up to those promises.
Dungeon Defender reminds me of that game because you do take the role of a dungeon overlord defending your home against invading raid parties. You’re not doing that alone of course and can build creature dwellings like Manticore or Vampire Lairs which patrol a certain area around their lairs and attack enemy raid parties automatically.

Add to that a fine selection of the deadliest traps and support buildings and you pretty much got a game that plays like Dungeon Keeper 2D. The avatar, or overlord, can be selected from three villains including an Evil Wizard, a Death Knight and a Chaos Ranger each with their own feats and special buildings.
The characters gain levels while fighting enemies which make them more powerful. Sometimes items of different quality are dropped by the enemies which can be equipped. Wow players will love to go hunting for legendary items and even artifacts.
Most of the space of each map is filled by solid stone which can be removed by your imp (sorry Peon) workforce to make space for additional buildings. They can also be used to gather ore veins to add money to your war efforts.

One nice aspect of the game is the skill tree. The player can select skills from time to time that make this creatures or himself more powerful or improve the traps that can be build.
The game without doubt has some shortcomings namely the music that sounds very repetitive; As is the gameplay because frankly not much is excitingly new is happening after the first few maps that introduce the various creature buildings and possibilities.