I stopped playing Team Fortress 2 about six months ago and only went back recently to the game to see if the game has changed in that time. I played it for about 3 hours in the last few days and did realize that indeed a lot has changed in the game.

The most notable change, apart from the new Goldrush map which brings a protect the VIP type of game mode to TF2, is a new achievement system which is currently only enabled for the medic class. Achievements are a great way of rewarding the player for certain accomplishments. They had been in the game before but now class specific achievements have been added that award the player with weapon power ups.

That would not be bad either but the problem is that these are only available for the medic class at the moment. This has the consequence that you will encounter more medics than any other class on a server. It’s no fun to play on a 16 player map with 8 medics. Medics are support characters and are utterly useless if they cannot find another player to support.

Since half of the players on a FFA server are achievement whores the maps become frustrating and sometimes unplayable.

I have nothing against achievements but if they change the game design dramatically they have to go. Valve made the error to enable them for one class only which is going to change in the future but as of now TF2 is more Medic Fortress 2 than anything else.

2 Responses to “Medic Fortress 2”

  1. Roman ShaRP Says:

    achievement whores
    Oh, why use so harsh language? :)

  2. Martin Says:

    Roman it’s an ego shooter, that’s not harsh for those standards ;)

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