Archive for the 'Game Reviews' Category

I never bought a lot of music CDs which is the main reason why I suck in games like Jams Match that force you to combine album cover art with album titles in a short period of time. Would not it be for the different genres I would probably end up with one or two hits only and probably none in the Hip Hop/Rap and Electronic/Dance genre.
Five genres, metal, indie / alternative and rock&pop besides the two mentioned previously and one difficulty level from three has to be chosen to start the game. The player has 30 seconds on the novice level to drag nine of the available twelve album cover arts on the nine fields with album titles.
Each successful combination will be awarded with 10 points, a mismatch brings a reduction by 5 points and no match brings zero points. Intermediate and Expert levels bring in two and three times the points respectively.
It’s a fun game where I’m spending most of the time trying to decipher the album title from the tiny thumbnails that can be dragged to the album title fields. Most unfortunately are either unreadable or not there at all. Mean.

How about a game that puts you in the role of designing a deadly virus, bacteria or parasite to kill the world’s population ? The game starts harmlessly enough by selecting a name and if you want to be a virus, bacteria or parasite in order to exterminate the population of the world.
Each type has distinctive traits like their speed of evolution (virus best, parasite worst) and how they are affected by the environment. There are also two game modes, one fast mode and one realistic mode that takes longer to play and offers additional options.
The Take 9 virus began to appear and spread in South Africa mainly through the help of Rodents who transmitted the disease that caused fever in infected humans. The virus appeared somewhat heat resistant as well.
Slowly afterward Insects and Airborne animals began to transmit the disease as well. New symptoms began to appear after five days namely fatigue and nausea and the average infections a day rate climbed to a all new high of 50.
Three days later waterborne creatures became another source of transmission for the disease which began to spread to 95 people per day. It became more resistant to cold and moisture and heat resistance was increased even further.
The average infection rate increased to 208 on day 11 of the outbreak and remained still pretty much unrecognized throughout the country and rest of the world. First infected with symptoms of Ataxia began to emerge on day 12 which saw a huge jump of almost 1000% in the average infection rate per day.
More than 66000 people were infected with the Take9 virus after twelve days after its outbreak. The disease spread to North Africa on the same day. Hemorrhaging became the fifth symptom of the Take9 virus which now infected 441000 people a day only 13 days after it’s initial outbreak.
The disease spread to the Middle East on day 14 and the first death caused by the virus was confirmed in South Africa. It began to accelerate on day 15. The disease spread to China, India, East Europe and Indonesia on that day and more than 290 million people were infected by it.
The governments of earth decided to research a vaccine for the Take9 virus on day 16 which would approximately be finished in 24 days. The virus managed to meanwhile spread to Canada, West Europe and Brazil.
First reports of victims with symptoms of hypotonia and blindness came from South Africa and the death toll reached a new high with 833000.
That’s one typical scenario of a quick game of Pandemic 2. Sounds disturbing, don’t you think ?

Dark Cut 2 reminds me of the game Trauma Center for the Nintendo Wii. The player steps into the role of a doctor in both games who has to cope with a few emergency situations. Even the game mechanics are similar. In each game the player has to choose the correct medical tool for the situation at hand, for instance disinfecting the wound with alcohol before using the scalpel to cut into the flesh.
Dark Cut 2 plays in the American Civil War which hints at what you are going to expect in the game. The tutorial is about a patient with a bullet in his arm. Most tools that can be used throughout the game are introduced in it if you can make it that far. The time limit is rather challenging and it will definitely take a few attempts even for seasoned players before the tutorial can be completed.
The other missions of the game are not really easier and it would have been nice if the developer would have added a few difficulty levels to aid players who have troubles with the extreme time limit.
It’s still a fun game but it’s more about hasting from one medical tool to the next and less about enjoying the game. On the other hand, maybe I’m a bit slow when it comes to games like these. Could very well be that ten year old brats beat the game at the first time.

Inquisitive Dave is a typical adventure game where the player collects items and uses them with other items and objects in the game to advance in it. The character is moved with the WASD keys where W makes him jump and SPACE being the main key to interact with the environment.
The main task of the player is to explore the environment. His first task for instance is to escape from the prison which opens up several new levels for him.
It’s easy to die in the game, one misstep and it’s game over which is fortunately not a big problem because the player can restart the game in the exact same position. The game gets autosaved at various points in the game from where the game can be continued.
Inquisitive Dave has some elements of a jump and run mixed into the adventure, especially jumping is needed quite often to reach higher areas of the game map.
It’s definitely not a bad game but it could use some polish.