Archive for the 'Game History' Category


mekuri master

I’m the Mekuri Master, the Skirt-Flip King. The name isn’t their idea… It’s mine. I’m a man who was born to lift skirts. You think any so-called “rules” are gonna stop me? When classes get out, I race through the corridors like a fearsome wind, flipping, flipping, flipping up girls’ skirts and letting the whole world know that I am the Mekuri Master!

Talking about exotic game concepts. How about a skirt-flipping game from Japan ? Does that sound exotic enough to you ? Mekuri Master [via tigsource] is a browser game that puts you int the roll of the Skirt-Flip King. His task is to run through the hallway and flip as many skirts as possible.

mekuri master game

His skirt flipping technique is rated from being perfect to bad and it has direct consequences on the lift bar at the top. If the bar fills completely the skirt-flip king goes into super mode which makes it a tad easier to flip skirts. If he misses to many skirts he will loose the game and return to his job as the janitor of the school.

The graphics are really nice and do remind me a little bit of the Street Fighter games with the only difference that the game scrolls and that the levels are populated by many girls in Japanese schoolgirl uniforms.

If you have not had your daily dosis of schoolgirl panties yet head over to Nigoro to play the game.


I enjoy Tower Defense Games and did play every new game I discovered. The basic goal is always the same. The player has to place towers on a map that shoot at spawning creatures that try to cross the map from one or more map entrances to the exits. If a creature reaches the exit the player looses one of his lives, if all lives are gone the game is over.

Tower Defense Games have been developed quite heavily over time and I would like to sort the games into three stages beginning with stage 1, the stage where it all began.

I would also like to point out that there are two different versions of Tower Defense Games. The first lets the player place the towers anywhere on the map while the second offers distinct areas on the map where towers can be placed.

The first Tower Defense games introduced all basic elements into the game that build the core of every Tower Defense Game. I’m talking about creature and tower characteristics mainly.

desktop tower defense basic

Tower Characteristics:

Each game consisted of several towers each with its own strength and weakness.

  • Fast Shooting Tower with great range and low damage that would hit ground and air units
  • Slow Shooting Tower with lower range and high damage that would only hit ground units
  • Air Tower that was deadly to air creatures but did no damage to ground creatures
  • Splash Tower that would do area damage but had a low range
  • Slow Tower that would slow down creatures

Every single Tower Defense game uses at least those five towers. Tower upgrades were available that would add to their damage and range.

Creature Characteristics:

Several creatures were introduced in the early Tower Defense Games that are making an appearance in every Tower Defense Game. Creatures did gain more hitpoints with each passing wave as well.

  • Normal Creatures. Nothing spectacular about them
  • Fast Creatures. They were faster than any other creature in the game
  • Sturdy Creatures: Slow creatures with many hitpoints
  • Flying Creatures: Would fly over towers heading directly to the exit
  • Swarm Creatures: Massive amounts of creatures.
  • Boss Creatures: Single or few creatures with immense hitpoints

Game Links:

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